Kategoria: Interface
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- BuildingsPages using duplicate arguments in template calls · Pages with broken file links · Interface
Buildings can be created by opening the Build Menu (hotkey: B). These allow players to create their bases, houses, and structures. For guidance on how to create and stabilise structures, see Buildings/Mechanics for more…
- Buildings/MechanicsInterface
This article is about the mechanics on how to create structures. For the list of structures, see Buildings.
- ChatInterface
Chat is a communication feature between players in RuneScape: Dragonwilds. Players can see messages sent by others across any distance, and at least all standard alphanumeric characters are allowed. The game will…
- CombatInterface · Combat
For the music played during combat, see Combat (music).
- CompassInterface
A compass with markers (left to right): Respawn point/bed. Side quest, gravestone, main quest location 1, and NPC for the main quest.
- Creative ModeInterface
Creative Mode is a type of world that allows players to play in a world without any restrictions. It allows the player to have unlimited resources, undetectable by any aggressive/passive monsters, and roam the map to…
- Custom ModeInterface
Custom Mode is a type of world setting that was released with the 0.9 update, where players can customise their worlds by first setting their character as a Custom World character. After setting up the character,…
- DeathInterface
This article is about the death mechanic if a player dies. For the Grim Reaper, see Death (Grim Reaper).
- Dedicated ServersInterface
This article is about general guide on setting up Dedicated Servers through Shockbyte and at home. For setting up Dedicated Servers with Windows, see Dedicated Servers/Windows. For Dedicated Servers with Linux, see…
- Dedicated Servers/LinuxInterface
Linux-based dedicated servers can be set up with a systemd service and the instructions below.
- Dedicated Servers/WindowsInterface
Windows-based dedicated servers can be set up with the following code (created by oi_caveman) and instructions below.
- EmotesInterface
Emotes are animations that a player can select for their character to perform. Players can access the emotes by pressing the H key, unlocking seven emotes: Wave, Point, Celebrate, Grab Attention, Yes, No, and No Way.
- Game clockInterface
The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour in-game. All actions that require server…
- GlitchInterface
Glitches, also known as bugs are faults in a system that cause improper results. Most glitches are game-breaking and do not benefit players when progressing through the game. Glitches can be reported to the Jagex…
- HealthInterface
Health determines how much damage a player or a monster can take. Upon first arriving in Ashenfall, players have 100 maximum health. However, scattered across Ashenfall, there are currently 21 sanguine urns that will…
- HitsplatInterface
Hitsplat (also called hit splat or hitmark) is a term used to refer to the damage icon appearing on a player or monster, while in combat, or on interactable objects, such as resource nodes. The colour of a hitsplat and…
- HydrationInterface
Hydration is a player attribute which determines how thirsty they are - if a player is low on hydration, their stamina regeneration will be negatively affected. To increase hydration, players can drink water or…
- InstanceInterface
An instance is a special area, usually found in quests, where player(s) can enter to complete a task, defeat a boss, or perform other special activities. These instanced areas are a one-time event where progress can…
- InterfaceMechanics · Interface
A player spawning in a world for the first time.
- InventoryInterface
The inventory weight gauge as seen in game bottom right corner of screen.
- LifewardDiscontinued content · Interface
Lifeward acted as additional health to shield the player from damage. Players do not naturally have a lifeward bar and must equip an armour set chest piece of power level 2 or greater to gain access. Depending on the…
- MusicInterface · Music tracks
Music in RuneScape: Dragonwilds is mostly in-game background music designed to enhance a player's gaming experience and fit with the environment the avatar is in. Music in RuneScape: Dragonwilds draws inspiration from…
- PerksInterface · Perks
The first, now deprecated, version of Ferocious Fighter. When active, Perks like this appear at the bottom left of the screen, to the right of the hydration, sustenance, and rest meters.
- Power levelInterface
Power Level for a monster/animal shown next to their Health Bar
- RestInterface
The rest gauge as seen in-game (bottom-left corner of screen)
- SettingsInterface · Mechanics
The Settings screen can be found whilst starting the RuneScape: Dragonwilds client. Below are features that players can adjust to enhance their gameplay:
- StaminaInterface
Stamina is used for most actions, such as determining how long a player can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks,…
- StealthInterface
Stealth is a mechanic where players can avoid the monster's aggressiveness toward the player. Certain mechanics allow the player to sneak around the monster such as crouching and walking whilst a wall is in between the…
- SustenanceInterface
Sustenance is a player attribute which determines how hungry they are - if a player is low on sustenance, their health regeneration will be negatively affected. To increase sustenance, players can eat food.
- Warband RaidsInterface
Warband raids are random events where where enemies within Ashenfall attack the player(s) in their base, or outside of their base. These events happen randomly, have two different notification when your base is being…