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Dragonwilds Wiki

Power level

Power Level for a monster/animal shown next to their Health Bar

Power levels are an indication of how strong a player, monster, or piece of food is. Players can see their current power level at the bottom right of their inventory, and power levels for monsters can be seen to the left of their health bar. Each region in Ashenfall has a power level, which most of the monsters in that region inherit.

Region Power Levels

Region Power Level seen when entering a region
Region Power level
Brynmoor 1 - 2
Ghornfell 3 - 4
Fellhollow 5
Dowdun Reach 6
Umbral Sands 7

Player Power Levels

Player's Power Level

The player's power level is directly tied to the armour they wear, starting at power level 0 while wearing no armour, to power level 5 while wearing tier 5 armour, like steel. In the event that the player is wearing armour of differing power levels, they are averaged and rounded down. The power level icon next to an opponent or area title card when the player's power level is far lower, denoting great danger.

Enemy/Zone Power Level

Icon Power level comparison
Zone/enemies are neutral (Temple Woods)
Player's power level is more than one level below the enemy/zone
Player's power level is one level below the enemy/zone
Player and the enemy/zone are at the same power level
Player's power level is above the enemy/zone

Food

Below is a list of food with differing power levels:

Fruits

Food Power level
Redberries 1
Dried redberries 1
Dwellberries 3
Dried dwellberries 3
Peach 3
Dried peach 3

Vegetables

Food Power level
Cabbage 2
Fried cabbage 2
Potato 2
Baked potato 2
Bittercap mushroom 2
Grilled mushrooms 2
Onion 3
Fried onions 3

Meats

Food Power level
Egg 1
Fried egg 1
Raw rat meat 1
Rat roast 1
Raw bird meat 1
Fillet 1
Raw farm meat 2
Steak 2
Raw game meat 2
Haunch 2
Raw bestial meat 3
Flank steak 3

Monster hitpoint scaling

A monster's base hitpoints can scale based on the region's power level. This hitpoint value is determined for all monsters in a region when the player enters that region, and the power level icon will change based on the player's average power level, determined by their armour. The formula that calculates the monster's base hitpoints is shown below:

Hitpoints=RegionPowerLevel×Monster′sBaseHitpoints

Power level 1 monsters (e.g., chickens, kebbits, etc.) do not scale their hitpoints; those are always at their base value, regardless of the region's power level.

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