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Lodestone

This article is about the active Lodestone. For the inactive Lodestone, see Lodestone (Inactive).
Lodestone
Released
Catalogue
Home
Collection
Fast Travel
Description
A powerful plinth for teleportation.

A lodestone is a platform that allows the player to travel if another lodestone is placed elsewhere. When the first lodestone is built, the inactive lodestone in the Temple starting area becomes active as well. Teleporting between two lodestones costs a varied amount of law runes, depending on the distance of the target lodestone and the weight of the player.

Permanent locations

Umbral Sands
Death's Domain
Temple of Saradomin

Teleportation costs

Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:

Lawrunes=(Distancetotargetlodestone÷1000)×(Totalweight÷1000)[1]

For example, teleporting 8000 meters (the length of 2000 square tiles) while weighing 400 kilograms would require 8×0.4=3.2 law runes which rounds to 3.

Recipe

Requirements
FacilityBuild Menu
SkillExperience
Construction80
MaterialQuantity
Stone32
Rune Essence20
Vault Core1
OutputQuantity
Lodestone1
A Lodestone built

Recipe tree

  • Lodestone
    • 32
    • 20
    • 1

Restrictions

Players cannot build lodestones in instanced areas, inside Dragonkin Vaults, or in specific areas in Ashenfall.

Dowdun Reach

Areas within Downdun Reach that allow the players to build Lodestones.

Most areas within Dowdun Reach prevent the players from building lodestones, with the exceptions of The Approach, The Pastures, The Menagerie and The Courtyard. Refer to the image on the side.

Update history

This information is based on the changelogs of the game.

update 29 July 2026 (0.12.1):
  • Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.
update 19 May 2026 (0.11.2):
  • Teleportation now costs less law runes to travel across the map from the furthest edge of Fellhollow to the Temple Woods.
update 4 April 2026 (0.11.0.7):
  • Fixed an issue affecting the fixed-location Lodestone that is found in Dowdun Reach Approach.
update 8 July 2025 (0.8.1):
  • Improved fade-in transitions when teleporting via lodestone.

Trivia

  • Unlike RuneScape's (RS3) lodestone network, which requires no runes to activate or use, the lodestones of Ashenfall demand the use of law runes to function.
    • However, in RuneScape 5 law runes are required to convert into fast travel charges. Allowing players to teleport to a lodestone at a faster rate.
      • In RuneScape, players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In RuneScape: Dragonwilds, however, players must physically interact with a lodestone to teleport to another.

References

  1. Mod Gifted. "Lodestone cost increases with each teleport?". Reddit. 18 September 2026. Mod Gifted: "Distance and carrying weight! There is some math behind it: Lawrunes=(Distancetotargetlodestone÷1000)×(Totalweight÷1000)"

Źródło: Zobacz na oficjalnej wiki (Treść pochodzi z RuneScape Wiki, CC BY-NC-SA 3.0)