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Combat (music)

This article is about the music played during combat. For the combat system, see combat.

Combat music are types of music played, depending on both the power levels of the player and the target monster.

Hunted/Spotted by enemy

This track is played when an aggressive monster (regardless of tier) spots the player and is actively chasing the player.

Track Duration Music track
Seeker Combat 00:30

Ashenfall

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

Intro - High tier

Track Duration Music track
Track 1 - 170 BPM 00:01
Track 1 - 171 BPM 00:12

Main loop - High tier

Track Duration Music track
Track 1 - 170 BPM 03:14
Track 1 - 171 BPM 03:18

Outro/Victory - High tier

Track Duration Music track
Track 1 - 170 BPM 00:10
Track 1 - 171 BPM 00:08

Outro/Victory (extended) - High tier

Track Duration Music track
Track 1 - 170 BPM 00:18

Equally-tiered monster

If both the target monster and the player have the same power level, the following music tracks will play:

Intro - Equal tier

Track Duration Music track
Track 1 - 115 BPM 00:02
Track 2 - 136 BPM 00:02

Main loop - Equal tier

Track Duration Music track
Track 1 - 115 BPM 00:58
Track 2 - 115 BPM 01:02
Track 1 - 136 BPM 00:56
Track 2 - 136 BPM 01:26

Outro - Equal tier

Track Duration Music track
Track 1 - 115 BPM 00:04
Track 2 - 115 BPM 00:06
Track 1 - 136 BPM 00:05
Track 2 - 136 BPM 00:05

Pivot - Equal tier

Track Duration Music track
Track 1 - 115 BPM 00:08
Track 2 - 115 BPM 00:08
Track 1 - 136 BPM 00:12
Track 2 - 136 BPM 00:12

Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

Intro - Lower tier

Track Duration Music track
Track 1 - 115 BPM 00:05
Track 2 - 136 BPM 00:02

Main loop - Lower tier

Track Duration Music track
Track 1 - 105 BPM 00:24
Track 2 - 105 BPM 00:30
Track 3 - 105 BPM 00:37
Track 1 - 137 BPM 00:47
Track 2 - 137 BPM 00:25
Track 3 - 137 BPM 00:29
Track 1 - 140 BPM 00:24
Track 2 - 140 BPM 00:24
Track 3 - 140 BPM 00:53

Outro - Lower tier

Track Duration Music track
Track 1 - 105 BPM 00:04
Track 2 - 105 BPM 00:04
Track 3 - 105 BPM 00:04
Track 1 - 137 BPM 00:04
Track 2 - 137 BPM 00:04
Track 3 - 137 BPM 00:04
Track 1 - 140 BPM 00:03
Track 2 - 140 BPM 00:03
Track 3 - 140 BPM 00:03

Pivot - Lower tier

These soundtracks play whenever the player attempts to flee from combat.

Track Duration Music track
Track 1 - 105 BPM 00:10
Track 2 - 105 BPM 00:10
Track 3 - 105 BPM 00:10
Track 1 - 137 BPM 00:09
Track 2 - 137 BPM 00:09
Track 3 - 137 BPM 00:09
Track 1 - 140 BPM 00:09
Track 2 - 140 BPM 00:11
Track 3 - 140 BPM 00:11

Miniboss

These soundtracks play whenever the player is fighting the Garou King or abyssal demons, and has defeated either monster.

Track Duration Music track
Track 1 - 115 BPM 01:47
Track 2 - 136 BPM 00:18

Vaults

Players who engage in combat in any vault will begin with the intro track:

Track Duration Music track
Track 1 00:03

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

Track Duration Music track
Track 1 00:34
Track 2 00:33
Track 3 00:22


Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

Track Duration Music track
Track 1 00:34
Track 2 00:33
Track 3 00:22

Outro

Track Duration Music track
Track 1 00:02

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